thanks tholmes3d and adam for your suggestion it will definitely help to improve my work ..thanks, hey dude, good start. If you're looking for ways to improve your animation, I'd recommend doing a pass on the spacing and the arcs particularly on the end of the sword. Sorry, I know that sounds confusing as hell. Pastebin is a website where you can store text online for a set period of time. Applications.

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I think he needs to be further to his right. I have a run animation playing when moving, I would like to keep this animation playing while playing an attack animation when pressing F, without disturbing the run animation. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. Sword swing animation. Here's a better example of what I was trying to say in regard to the pose.

© 2020 Polycount. Share on Twitter Share on Facebook. Pastebin.com is the number one paste tool since 2002. Over 11,000 5 star assets. anime, sad, feels, depressed, swing # anime # sad # feels # depressed # swing anime, sword art online, kirito, asuna # anime # sword art online # kirito # asuna high quality, highqualitygifs, working out, swinging, craig robinson # high quality # highqualitygifs # working out # swinging # craig robinson One is two-handed sword which is I made, and the other is two-handed axes animation. Elevate your workflow with the Sword and Shield Animations Pack asset from S.S Animations. All image rights belong to their authors. The way you've animated this has the guy hitting with the sword as his heel is contacting the ground, and then he shifts his weight onto said leg after swinging.

thing is that my sword and player are 2 diffrent objects and the sword revolves around the charecter . By Unity. Popular & trusted by schools and Universities world-wide, Construct 3 runs in the browser & works offline, Free education resources to use in the classroom, Learn and share with other game developers, Upload and play games from the Construct community.

If you want these to read as 2 separate strikes, and less of a flurry, work on creating a moving hold somewhere around F16.

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Hey guys, so I was wondering how I can kind of put an animation on top of another animation. Q: One-handed action problem, are those all weapon types in 1 handed animation share my motions?

Essentially it would be 1 animation (the run) on top of another animation (the sword attack), so you'll have to animations playing at the same time and see two different sprites. The cool thing about this is that it forces you to use a lot of followthrough on the first strike, and then anticipation for the last strike. It looks like he steps from one foot to the other without worrying about his weight. This subreddit is not designed for promoting your content and is instead focused on helping people make games, not promote them. tholmes3d polycounter lvl 7. Here’s a tutorial by @Eppobot.

Assets. Just a few things I noticed that could be tweaked! Heres where I'm at.

A: Two-handed attack animations are separated in two category.

I'd recommend pushing  him forward on your anticipation pose and dragging the sword longer as he goes up on his toe more so that he's striking as his foot is coming down to contact the ground. I want to make trident or spear like tools.

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Find this & other Animations options on the Unity Asset Store. One of the coolest parts about a spin is how the weight stays over the center (or maybe slightly off since he's swinging a sword). Develop games in your browser. Dec 2016. Services.

My question is how i do it with sword enchantments and without swing animation Hi i would need help doing a sword swing animation i am new to game maker and still learning, so i tried looking it up online and i see it seems to be easy to do if you have a sprite configured for the attack animation already, thing is that my sword and player are 2 diffrent objects and the sword revolves around the charecter, i can do the actual swing animation but it happens to quickly i only see a flash, direction = point_direction(x,y,mouse_x,mouse_y). Hey guys, so I was wondering how I can kind of put an animation on top of another animation. A: Sadly yes. You could add more frames to the animation, or add a trail that fades to give it some more life. If i select axe, its gets axe enchantments. Just before the last that, while the weight is on the right foot, he is off balance. Coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. Thanks Leave1001. I like the pose on the last strike. I like the pose on the last strike. Heres where I'm at. Cancel. BirminghamCityCenter. so i tried looking it up online and i see it seems to be easy to do if you have a sprite configured for the attack animation already.

For example I learned that to get the X Axis of an object, you can type objectname.x instead of creating a global variable. October 12, 2019, 10:10am #2. Look at other games you like that do similar things, and try to break down what they did and think about how to replicate it yourself.

You're gonna need to recreate the run and add the sword attack to those frames.

Inevitably, you'll want to capture some reference.

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Another example: I learned how to get the mouse X & Y. New comments cannot be posted and votes cannot be cast. that would better help us create the desired effect. Most people recommend parenting a locator to the end of the blade so that you have an object that you can use to easily track the arcs of the sword, however you want to do it though is really up to you.

https://www.reddit.com/r/gamemaker/comments/3c6d27/swingrotate_object_to_emulate_melee_slash_attack/?utm_source=share&utm_medium=ios_app. Rated By: 85000+ customers .

I'm am really new to gamemaker too and learned a lot just from reading the code. if (direction > 90) && (direction < 270) image_yscale = -1; else image_yscale = 1; if (mouse_check_button_pressed(mb_left)){, https://forum.yoyogames.com/index.php?threads/image_angle-reduce-sword-rotation-speed.22520/. Tools. can we get a video link/gif to see what it looks like right now? So don't think about hammering with Eastern weird motion. Im not sure if this is in line with what you want, but one option is to separate the 2 strikes more. Is this possible, if so how would I go about doing that? Bad Sword, Bad Reference, Bad Animation. I’m trying to animate a sword (Currently using the Roblox sword found in the toolbox) I am trying to find an easy way to do it because I see all these Difficult ones;-; So if you know a Youtube Tutorial or Something let me know! Press J to jump to the feed. It looks good overall and the last strike is great. I have a problem with sword swing animation. Replies. Hi i would need help doing a sword swing animation i am new to game maker and still learning. Cart. So when you are running and want to attack, the frames will switch seamlessly. Checkout these top picks for all experience levels. GameMaker Studio is designed to make developing games fun and easy.

I did a quick google search to try and illustrate what I'm trying to say, basically I'm saying you should do something more like this example from DMC, hello  archanex thanks for your suggestion .....i checked my arcs worked on my spacing and that last part hitting before foot contact the ground i don't no i understand it or not, Arcs are looking much better.



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